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I recently connected with Adam Archer, the CEO of GamesThatGive, about the new platform, their goals, and more. Prior to co-founding GamesThatGive, Adam was a senior software engineer at Apple, working on many aspects of Mac OS X's integration at its Cupertino headquarters. Adam is also an experienced organic farmer and has backpacked extensively around the world.He lives in San Francisco, CA.
Check out the interview below!
GamesThatGive creates casual video games (Solitaire, Sudoku, etc.) where you earn donations for your favorite charity, for free, just by playing. GamesThatGive follows a simple model: You play. We donate. Charities win. Users play free games such as Solitaire and Sudoku through our website and Facebook application, and based on how well they play and how long they play for, they generate donations for the charity they choose.
The games are sponsored by brands including Pepsi, MasterCard, Quaker, Dial and Domino's (to name a few). One advertiser appears in the background of each game session, and 70% of our ad revenue goes to the user selected charity, and the remaining 30% comes to GamesThatGive and covers the costs to operate our servers, pay our developers, etc. At GamesThatGive, our users can change the charity that they're playing for at any time. Registration is free and allows users to track their impact, invite their friends, and select their favorite game and charity for quick play.
Well, it has been a long road to founding GamesThatGive. After putting myself through Arizona State University's Computer Engineering program, I embarked on a two-year overland backpacking trip around the world. It was on that trip that I learned what was important in life. Here were people that lived with nothing, yet had everything. Upon returning to the U.S., I couldn't shake a simple concept - that within the new technology landscape of social networks, the internet and mobile devices, there was an easy way to leverage people's existing behavior to, somehow, make a difference. Not knowing what this "existing behavior + new technology" idea could possibly be,I thought it would be best to hone my technical skills.
I accepted a software engineering position at Microsoft, and moved onto Apple, but I continued to wonder why people weren't doing more to help charities. I asked around and always got the same answers: "I just don't have the time", "I don't have the money", or "How? Maybe if there an easy way to make a difference." I believe that using existing behavior plus new technologies was the key. If I could leverage existing behavior, I could remove the excuses.
It was out of that thought that the idea of GamesThatGive was born: Play games and have fun, and the better you do at the games, the more you donate! You're playing for your favorite charity! I contacted developer and friend Kris Goss and started to develop a website that allowed people to play their favorite games and donate to charity at no cost to them. Also, I brought on Brian Reich, a communications and nonprofit strategist, Cie Nicholson, former Chief Marketing Officer at Pepsi, Chief Operating Officer Christopher Bell and began developing the website.
Together, we have banded together to make change, one high score at a time.
Our charity partners include:
The current advertisers include:
We selected our charities based on innovation, cause area, and outreach potential. At GamesThatGive, we looked for charities that will not only benefit from the money we raise, but embrace the functionality of the platform; organizations who understand the potential of casual games. We also wanted to have a diverse group of charities represented on the site, so no matter who came to play our games, they would find an organization or an issue that they would be motivated to play for. And lastly, we wanted to welcome organizations who believed in our new concept of charitable fundraising video games, and were willing to help us grow the platform, by welcoming their audience, and by providing us feedback and guidance on how to continue improving.
GamesThatGive was created to help people raise massive amounts of money for charity. Beyond that, we want to change the way people think about how they spend their free time—instead of just playing casual games, they can play their favorite casual games and help to teach kids to read, feed hungry families, or prevent someone from getting Malaria in Africa. We want to be a game changer.
In the first two months the site has been live, as a beta, the results that we have seen confirm that our innovative fundraising concept, which combines the existing behavior of casual game play with an opportunity to raise money charities, while also promoting brands and providing users with coupons and other promotions, has the potential to change the way we raise money for charity. We're seeing, on average, visitors spending more than 13 minutes playing games on the site per visit, more than 3.5x the benchmark for casual gaming sites of similar size.
In addition, each GamesThatGive user visits the site nearly 2 times per day! Our promotional efforts only began last week, but we are about to pass 5,000 registered users. Press and bloggers are starting to buzz about the project. Most importantly, people are playing games and raising money.
Log on to www.gamesthatgive.net and start playing. Or, log on to our Facebook application and start playing. That's it!