1988 -- iEARN was launched as a pilot program linking 12 schools in Moscow with 12 schools in New York State in a pioneering demonstration that education could be enhanced and the quality of life on the planet improved if young people were to have the opportunity to use telecommunications technologies to engage in collaborative projects. Working with the New York State Education Department and the Soviet Academy of Sciences, students worked in both English and Russian on curriculum-based projects designed by participating teachers.
1990 -- Based on the success of the pilot, iEARN expanded to nine countries in 1990. In each country a "Center" was created to provide training and support.
1994 -- Based on the successful project work completed between 1990 and 1994, iEARN opened its network to schools worldwide. In 1994, the iEARN Constitution was drafted in Puerto Madryn, Argentina. http://www.iearn.org/about/constitution.html. Also in 1994, iEARN teachers came together physically in Argentina to hold the first iEARN International Conference--which has become an annual event (Australia-1995; Hungary-1996; Spain-1997; USA-1998; Puerto Rico-1999; Beijing, China-2000; Cape Town, South Africa-2001; Moscow, Russia -2002; Japan-2003; Slovakia-2004; Dakar, Senegal-2005; Netherlands-2006) to be held in Egypt in July 2007 and Uzbekistan in 2008.
1998 -- iEARN began holding an International Youth Summit in conjunction with the International Conference.
2000 -- iEARN-USA asked to author the Teachers' Guide to International Collaboration on the Internet for the US Department of Education (http://www.ed.gov/teachers/how/tech/international/index.html)
2003 -- iEARN announced as co-recipient (with Sesame Workshop’s Global Grover) of the inaugural Goldman Sachs Foundation Prize for Excellence in International Education in the field of media and technology, established along with the Asia Society to identify effective and replicable models of international education that address concerns about the economic, social, and diplomatic costs of educational isolationism.
2004 -- iEARN-USA announced as a Tech Museum Laureate in the Education category.
2007 -- iEARN currently works with schools in over 120 countries. Most of these countries have their own iEARN Coordinator and teacher support structure to help educators integrate this technology into their classroom teaching and learning. Some have also received official recognition from their Ministries of Education as models of education reform. iEARN considers this level of institutionalization to be critical in taking its programs to scale.
Comments
iEARN project proposal
Sandra Dickinson
iEARN has an impressive history of growth and expansion since its founding in 1988! Yet, your proposal indicates you consider yourselves in the process of "taking the program to scale."
What are iEARN's "scale" objectives (beyond 20,000 schools/orgs in 120 countries) for 2007?
Can you say more about how "institutionalization" functions as a strategic element in your efforts to "scale" the program?
In my professional experience, I am intrigued by a recognition that the concept of "scale" is interpreted very differently - depending upon your perspective: nonprofit or for-profit sector. Within the nonprofit sector, the concept of "scale" revolves around replicating an effective good thing in yet another venue (geographic location, distribution channel ... etc.). In the for-profit sector, the difference between the concepts of "scale" and "growth" is critical. In the for-profit sector, "growth" without "scale" merely means you add more customers and you add an incremental cost of servicing that new customer, and your profits stay the same no matter how much you "grow". In the for-profit sector, the concept of "scale" explicitly refers to a business model by which: the cost of servicing each customer goes down as you add new customers, and so the profitability of your operations increases as you grow.
I raise this issue with you because you point out that iEARN USA is 20% earned income supported. This is a critical issue for all double-bottomline ventures. How are you managing the profitability of your operations as you replicate your program?
I also raise this issue with you because my own project -- Selearninggames -- is dedicated to increasing profitability for nonprofit earned income ventures. Your input would be right on target. I would be most interested in your comments and feedback regarding how my project is unfolding.